Class

In regards to The Game, a player is assigned title and an aspect, the latter indicating the intended role of the player and the method of which they utilize their aspect. There are 14 known classes, 12 of which are considered the "normal classes" (Heir, Witch, Mage, Seer, Prince, Bard, Maid, Sylph, Thief, Rogue, Knight, and Page). And the other two being the "master classes" (Lord and Muse).

While several class mechanics have been explained in full, others are only implied and up to speculation.

Speculation says that ones class can be determined by their personality.

Connections to Culture
The 12 classes and their passive/active alignment are believed to be connected with Swiss psychiatrist Carl Jung's mythic Archetypes.

Passive (+) and Active (-)
Classes can come in passive (+) and active (-) pairs based on the similarity of the role's function. Within these pairs, one class serves as passive while the other is active. There are called passive/active counterparts. Each member of a specific pair executes their roles differently. Put simply, active means to be offensive, while passive means to be defensive. Where active classes employ or affect their aspect directly and for their own gain, passive classes are affected by their aspect and work to benefit their team in one way or the other.

The Thief and Rogue class, however, they have the same functions as a class, but their active/passive class is what decides the execution. For example, Thieves steal, Rogues steal then redistribute. The Bard and Prince class works the same way, but working as a destruction class. Bards influencing and being the catalyst for that destruction, and Princes directly destroying.

The Active/Passive system exists on a scale, where some classes are more active than others. The Muse and Lord classes, the Master classes, exist on the polar opposite sides of the scale, Muse being the most passive, while Lords being the most active.

Gendered Alignment
In Awakening Rift, there is no gendered alignment with classes.

Thief and Rogue
The Thief and Rogue pairs are a part of the redistribution class. The Thief, the active counterpart to the Rogue, steals their aspect for themselves and themselves alone. It is speculated that the thief steals their aspect for themselves because they have a supposed lack of it.

The Rogue is the Thief's passive counterpart, and it is the same story, the rogue steals their aspect, but instead of keeping it all for themselves, they redistribute it to others and areas lacking.

The current Thief and Rogue are unknown.

Heir
The exact definition and powers of the Heir are currently unknown, and up to reader speculation. However, it has been speculated that the Heir "invites change through their aspect", and are apparently drawn to their aspect and subconsciously seeking it out. The Heir is the passive counterpart to the Witch.

Frilia Nussae is the Heir of Mind.

Maid
The exact powers of the Maid are unknown. Speculation shows that the maid first relies on others for their aspect, and learns to rely on themselves over time for their assigned aspect. Another says that the Maid is one who "creates [aspect] or one who creates through [aspect]" for the betterment of others. The Maid is the Sylphs active counterpart.

Page
The powers and definition of the page are currently unknown, as is its active/passive alignment. However, the page is hinted that the class "is one who provides others with [aspect]" and can become a beacon of [aspect]. Pages seem to have a tendency to begin their sessions with a personal deficit in their aspect and possibly have a lot of untapped potential.

The current Page is unknown

Knight
The exact powers of a Knight are unknown, but it has been described as warriors that exploit their aspect as a weapon. It is unclear where they fall on the active/passive axis. Popular speculation implies that The Knight could be defined as one who "serves [aspect] or one who serves through [aspect] for the betterment of others."

Seer
The Seer is a passive (+) class that uses extensive knowledge to coordinate their team members. According to, they understand their aspect comprehensively. Seers will keep their party from making grave mistakes, as if they had a strategy guide of the game imprinted deep in their mind. The knowledge of offshoot timeline outcomes are fully within their domains.

The current Seer is unknown

Mage
The current definition of the Mage class is unknown, as is where it stands on the active/passive scale. Speculation shows that mages are "ones who know and know about their aspect through direct or indirect suffering through it." It is also said to be the active counterpart of the Seer

Yuupia Neerav is a Space player, their class is unknown.

Sylph
The Sylph is a magic-based class that is thought to specialize in healing. As such, the definition of Sylph is thought to be "one who heals their aspect or one who heals through their aspect for others". It is speculated to be the passive counterpart to the Maid.

The current Sylph is unknown.

Witch
The Witch is an active (-) class. The exact definition of the Witch class is unknown. The most common speculation for the Witch is "one who manipulates/manipulates through their aspect."

The current Witch is unknown.

Bard and Prince
Bard and Prince are a pair of classes, respectively passive (+) and active (-), that are exclusively male and deal with destruction. The Prince, as the active, is literally simplified to the "destroyer of their aspect or one who destroys their aspect." Bards are somewhat stranger, in that they "allow destruction of their aspect" or "invite destruction through aspect". The Bard is also quite the wildcard, unpredictable by nature and thus equally likely to help or hinder his party, often to great effect. In extreme cases they are single-handedly responsible for their party's massive downfall, their improbable victory, or sometimes even both.

Princes seem to be devoid of their aspect as a means to destroy it.

Tyrian Irenal is the Prince of Time.

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